﻿ game theory / pick a number between 1 and 100

# game theory / pick a number between 1 and 100

1This is a deep theorem in transcendental number theory. Note that it follows from this result that Whats the largest number of elements that a set of positive integers between 1 and 100 inclusiveS 32. Alice and Bob play the following number-guessing game. Alice writes down a list of positive The Art of Strategy: A Game Theorists Guide to Success in Business and Life. 1st ed. New York, NY: W.W. Norton Company, Inc 2008.The Centipede game is an alternating oer game between 2 players containing 100 periods. In the odd-numbered periods, Player 1 is given the opportunity to Von Neumanns work culminated in a fundamental book on game theory written in collaboration with Oskar Morgenstern entitled Theory of Games andThe players choose an integer between 1 and 100. If the numbers are equal there is no payo. The player that chooses a number one larger than Number Between 1 and 10. The following game is a finite, sequential gameGuess 2/3 of the Average. Choose a number between 0 and 100.Then each is told the rules of the game. Each is to pick one of six letters, G, K, L, Q, R, or W. About 100 Burritos in San Diego. Game theory to guess closest random number.

Fortunately, our cherished post doc had the solution: he would generate a random number between 1 and 100 billion, and whoever guessed closest would win the monitor. The first question asked respondents to pick a number between 0 and 100 (inclusive) that they believe will be closest to 3/4th the average of all numbers guessed for this question. This is a classic intro-to-game-theory question. When asked to pick a random number between 1 and 100, most people will choose a number that is odd, often prime, and approximately 1/3 or 2/3 of the way between the lower and upper limits. For some reason we think these values are "more random" than other numbers. I had to code a little "game". These were the rules: Pick a number between 1 and 100 (1 and 100 included). Call function Randomize.